On top of that it just seemed like it was trying to confuse people and copycat of the other more popular live-service set around a giant cube.
Screen_Shatter@lemmy.world 2 days ago
I never heard of it, and I tend to be frequently looking at upcoming releases. So, they failed step one in getting people to buy the thing.
GreyCat@lemmy.world 2 days ago
BurgerBaron@piefed.social 2 days ago
My learning about a game for the first time from the shut down announcement is becoming a trend!
Doc_Crankenstein@slrpnk.net 2 days ago
It’s hard in today’s media landscape to break through the noise.
So many games that are fun, not fantastic headliner by any means, but still enjoyable games, fall through the cracks, lost in a sea of slop and asset flips.
No one wants to risk money on a mid game that has an incredibly high chance of being just another slop title so they wait for the next big blockbuster title taking over YouTube and Twitch streams.
Modern gaming fucking sucks.
LurkingLuddite@piefed.social 2 days ago
Modern AAA/always online gaming sucks*
*FTFY
Doc_Crankenstein@slrpnk.net 2 days ago
No, you just completely missed my point.
Like, those games can exist. I don’t care. Nothing is inherently bad with an always-online multiplayer focused game. In fact, the game in question from the post is an always online extraction shooter.
The issue is how smaller titles just can’t gain visibility in how our society is structured with the endless bombardment of advertisement and information. You just don’t even hear about these games ever existing at all. Then gaming platforms are sorely lacking in proper moderation; they’ve been inundated with garbage, cheap asset-flips and abandonware meant to nickel and dime people, that keeps people averse to trying out anything that isn’t from a trusted name or has managed to break out as a viral hit.
The issue is far wider in scope than simply “AAA/always-online gaming bad”