Comment on How long until the rise of games with mods turns into user created games.
Modern_medicine_isnt@lemmy.world 3 months agoI am talking even lower. Like a made for modding framework that is totally open source. And yeah, that means games will end up with a somewhat common look and feel. But a lot of games end up that way anyway after mods. I am not sure that players need tons of unique games. I think they want games that are comfortable and replayable. In many cases they just want to hang out with friends, and the game itself is almost a pretext. Fortnight is actually a decent example of that. It leaned into that with lots of events that weren’t really much more than window dressing. But if it is completely opensource, you can end up with a ton of flavors to try and a lower learning curve for each.
adam_y@lemmy.world 3 months ago
Modern_medicine_isnt@lemmy.world 3 months ago
Well, if you lower the barrier to entry. More people are likely to use the stock offerings. But that isn’t really a plus. Ideally the games would be visually different. But if you have a simple mechanic like inventory, it could and should generally be similar to others, unless that is what is supposed to be different about your game. W, a, s, d at least is pretty standard now. But it wasn’t always. I have noticed games solving the same problems as many other games, but doing it much worse. And clearly not by intention to be different, just because that wasn’t thier focus. So for those cases, it would improve those games.
adam_y@lemmy.world 3 months ago
Modern_medicine_isnt@lemmy.world 3 months ago
What I was saying is that if they aren’t intentionally breaking the standard, then there is no reason not to use the standard. But what I see is games that are focused on where they are trying to break the standard and be different (which they should) and then leaving basic functionality half assed. It’s that half assed stuff that reduces the quality of the game, and also even though it was half assed, it still took dev time, and may even be a thorn in their side that they just never get to. Having off the shelf plugins for that kind of thing means they can focus on what they are innovating, and still produce a game that has decent polish in the other areas like inventory and such.