Games will soon be just low poly slop with AI enhancements to look good.
Comment on Nvidia Announces DLSS 5, and it adds... An AI slop filter over your game
EndlessNightmare@reddthat.com 1 day ago
Is the DLSS AI slop going to lead to homogenization of game aesthetics? That’s really fucking lame.
derpgon@programming.dev 1 day ago
Nikelui@lemmy.world 1 day ago
I’ll take PS1 era low-poly with no AI if it means games will get 20x smaller in size.
M0oP0o@mander.xyz 1 day ago
Most PS1 era games are like 500 MB and last I checked things like COD take 300 ish GB. So really we are talking about a 600X change in size.
I think most people would like that, hell most games that seem to do well almost go counter to the massive size and style Image looking at the current top 15 games on steam (by player counts) seems to show not a ton of super high fidelity games on the list, and games like helldivers 2 and ark raiders seem almost nice looking as a side effect.
sakuraba@lemmy.ml 1 day ago
you should check out pseudoregalia
petrol_sniff_king@lemmy.blahaj.zone 1 day ago
God, that game makes me horny.
Wait, no one asked… uh… You know, the platforming is pretty good.
Tiresia@slrpnk.net 1 day ago
Only if Steam shits the bed and it becomes harder to find indie games that don’t have AI.
AAA games have been homogenous slop for well over a decade, this will just lower their expenses.
NikkiDimes@lemmy.world 1 day ago
Between this and every game these days running in UE5, absolutely…
M0oP0o@mander.xyz 1 day ago
Oh what you don’t like the inconsistent physics? But everything in UE5 is so slippery and shiny…
NikkiDimes@lemmy.world 1 day ago
Eh, the physics are whatever. Just the fact that every damn game looks the same because it’s all going through the exact same everything-must-be-hyperrealistic rendering pipeline is kinda sad.
M0oP0o@mander.xyz 1 day ago
I thought so as well until I played stalker 2 and got the frustration of getting launched in random directions when trying to jump on walls and such (you know a part of the game, stalking)