Comment on Despite encouraging min-maxxing, The Binding of Isaac is so bad at it
GammaGames@beehaw.org 9 hours ago
Ah minmaxing, for players that want to suck the fun out of a game.
Does Isaac really encourage it? I know some people feel the need to do it but in my hundred or so hours I never saw the appeal or need. Rounds don’t last very long (on average) and the massive item variety means there’s new builds to play with all the time.
While I think most of the points are fine in the base game, I’d be surprised if there weren’t mods to fix most of them!
catfeeder@piefed.blahaj.zone 8 hours ago
Among the roguelites I have experience with I’d say TBoI is the most minmax-friendly and, from watching other people play, I think most players do fall into some basic minmaxxing.
Though, admittedly, my definition of min-maxxing is rather broad. I include returning to a treasure room every time your D6 charge up as min-maxxing, for instance.
GammaGames@beehaw.org 8 hours ago
I don’t know what D6 is, but I agree that most players do find smaller ways to minmax! I think it’s unavoidable and would put the behavior more into general strategic planning. I’ve definitely got a more narrow definition 😆
lvxferre@mander.xyz 6 hours ago
A cubic/“normal” die with six sides. In Isaac it’s an item that, when activated, replaces the random items in a room with other random items. If the new items are good you pick them up, if they’re bad you reroll the D6, but to recharge it you need to complete other rooms.
GammaGames@beehaw.org 6 hours ago
Oh god that sounds tedious