catfeeder
@catfeeder@piefed.blahaj.zone
Hello, this is where I'm checking PieFed! My Lemmy alt is @enemyofsun@lemmy.blahaj.zone
- Comment on [DCSS] At last, Pandemonium runes are mine 5 hours ago:
Unfortunately I splatted in Ziggurat. “Just one more floor” - famous last words. Went all the way to Zig:17 and was destroyed by Gehenna-themed floor. Oni got hands!
- Comment on [DCSS] At last, Pandemonium runes are mine 1 day ago:
DCSS shows just how bad humans are at interpreting statistics.
I like how Crawl gives a player really tough choices. For example, Death talisman prevents you from suffering a lot of annoying late-game punishments like Torment and Malmutate but it also prevents you from drinking potions making otherwise safe situations (e.g. being confused by a golden eye) into a dire threat.
- Submitted 1 day ago to gaming@beehaw.org | 4 comments
- Submitted 1 week ago to gaming@beehaw.org | 0 comments
- Comment on [DCSS] I have identified the last magical staff 1 week ago:
Nope, SIf’s death message would be blue. Actually, you just made me realize Sif Muna doesn’t have a death message. Interesting.
At the moment when it popped up I didn’t know what that message was about so it gave me a good laugh. After some thinking I figured it happened because, at some point before dying I saw a staff but didn’t approach, died a bit later and all unidentified stuff I’d seen was IDed, and it just so happened that this staff was the only type I hadn’t encountered in this run (staff of cold magic, most likely).
I seriously don’t play often enough with Sif Muna, because Heplhjdtfhxhdh always seems so good… 🥴
I want to eventually get a win with every god so I keep trying new ones. Hepli was my most recent win btw, their battlemage carried my frog archer til the end. Very strong god indeed.
- Comment on [DCSS] I have identified the last magical staff 1 week ago:
It is fun!
- Comment on [DCSS] I have identified the last magical staff 1 week ago:
Pixel Dungeon was my first roguelike and Shattered was my first win in a roguelike too! DCSS in comparison is much more complex and combat-focused. No hunger, no inventory management, no consumable puzzles.
But it’s much more varied in ways you can approach combat. There’s melee of course, then there are all sorts of spells (shooting spells, summoning spells, necromancy, martial buffs…) plus every character will also join a god, each with their own unique gameplay. It might be a bit overwhelming but it’s very rewarding once you ‘get it’.
What class do you normally play?
I jump between different builds and have won with each ‘major’ build except stabbers (that make enemies vulnerable with stealth and magic then one-shot them with a dagger). My favorite is Shapeshifter who changes into different forms throughout play gaining unique innate abilities.
- Submitted 1 week ago to gaming@beehaw.org | 6 comments
- Submitted 3 weeks ago to gaming@beehaw.org | 0 comments
- Comment on 3 weeks ago:
I’m glad someone enjoyed my crawl posts! It took me many months to get my first win but after that I feel like I broke through this wall and now can win stronger species.
The first time is the special one still!
- Submitted 3 weeks ago to gaming@beehaw.org | 2 comments
- Comment on Despite encouraging min-maxxing, The Binding of Isaac is so bad at it 5 weeks ago:
DPS is more important I’d say but high speed helps when you hit every deadend on your way through a comically large Caves 2.
- Comment on Despite encouraging min-maxxing, The Binding of Isaac is so bad at it 5 weeks ago:
To be honest, I never consider Boss Rush for items alone. Unless you have a lot of speed AND high DPS you won’t make it in 20 minutes, and even if you’re strong enough you need to skip a lot of opportunities (secret, cursed and challenge rooms, at the very least) just to gain two items from treasure item pool which is… not great. Every time I enter Boss Rush I just look at the items and am like “ugh, okay. I’ll pick the least underwhelming one.”
Hush gives you more time and is more viable to do consistently but the fight itself is way too tough to justify the (pretty neat ngl) rewards of Hush’s floor. I don’t do Hush unless I’m after the unlock.
- Comment on Despite encouraging min-maxxing, The Binding of Isaac is so bad at it 5 weeks ago:
Among the roguelites I have experience with I’d say TBoI is the most minmax-friendly and, from watching other people play, I think most players do fall into some basic minmaxxing.
Though, admittedly, my definition of min-maxxing is rather broad. I include returning to a treasure room every time your D6 charge up as min-maxxing, for instance.
- Submitted 5 weeks ago to gaming@beehaw.org | 10 comments
- Submitted 1 month ago to gaming@beehaw.org | 0 comments
- Comment on 1 month ago:
Xom is always such a hellish ride lol! I didn’t play them since 0.32, need to check them out again with the new bazaars.
- Comment on 1 month ago:
Amusingly, mayhem is a unique orb brand because all the other brands scale heavily with evocation skill nowadays yet mayhem still has a fixed effect. But it’s the one the most likely to backfire so that makes sense.
- Comment on 1 month ago:
They rarely provide anything really good for characters who can clear them while also forcing you to burn through lots of your consumables. It can be fun though, a nice way to remind yourself that this game has permadeath and you can’t just smash two buttons until victory.
- Comment on 1 month ago:
With all the new orbs I completely forgot about the orb of mayhem to the point that I was shocked to see it in one of my recent games.
the affected monsters get buffed.
Yara’s Violent Unraveling reasons B)
- Comment on 1 month ago:
The closest to in-fighting in DCSS is a wand of charming that makes an enemy fight for you for some time. Unfortunately, it’s single-targeted and can fail against its target’s willpower.
If I would need to open this mess and deal with it, I’d do the following:
Clear the entire floor first, making sure to not disturb anything inside with noise (they won’t open the blue doors but that’ll still mess up my plan, see below);
Open the blue doors then make a few steps away from the vault (enemies are still not aware of me);
Drink a potion of lignification that will turn me into a tree (we’ll need it for a later step);
Probably drink some other potions like resistance (to not be one-shotted by the dragon), invisibility and especially haste;
Shout to attract attention of the enemies;
Read a scroll of immolation - it applies a special status effect to all enemies, making them take additional fire damage when they lose health and explode when they die, heavily damaging anyone who stands close;
Read a scroll of torment halving everyone’s health in half (which is considered an attack, so it’ll trigger the immolation’s fire damage) - it usually applies to the player too but the tree form grants immunity to it;
Read torment again if it wasn’t enough;
Read a scroll of teleportation and then walk around the floor, killing off whoever is still alive.
With this plan, my chances to win would probably be higher than the risk of death.
- Submitted 2 months ago to gaming@beehaw.org | 11 comments
- Submitted 2 months ago to gaming@beehaw.org | 1 comment
- Comment on 2 months ago:
- Comment on [DCSS] I forgot to take the Orb with me and then I fucking died 2 months ago:
Well, I did post one a month ago in !gaming@lemmy.world but yeah, I mostly post them in the Tavern. Posting them on Lemmy usually takes some effort since I try to make the posts approachable for those who aren’t familiar with crawl in its current version so I often just don’t do it at all.
- Submitted 2 months ago to gaming@beehaw.org | 5 comments
- Submitted 2 months ago to games@lemmy.world | 2 comments
- Comment on Dungeon Crawl Stone Soup: 0.34 “Doomed Geometries” has been released (+ tournament announcement) 2 months ago:
0.29 was my first version! I even thought about returning to it someday just to get a win but it’s such a pain in the ass to play knowing that I miss out on many QoL features and rebalancing changes of the later versions.
- Dungeon Crawl Stone Soup: 0.34 “Doomed Geometries” has been released (+ tournament announcement)crawl.develz.org ↗Submitted 2 months ago to gaming@beehaw.org | 3 comments
- Submitted 2 months ago to games@lemmy.world | 0 comments