Thanks for taking the time to answer! Sounds really cool to be honest.
If only Morrowind could work in VR.
Comment on Fully Modded Skyrim VR in Samsung Galaxy XR is Something Else
brsrklf@jlai.lu 1 day agoBase Skyrim VR feels like another quick and dirty “it just works” job from Bethesda, and is not that amazing.
Modded Skyrim VR though is pretty great. With some mods, instead of just being a floating weapon, you get a body that can physically interact with stuff, you can take weapons from holsters, have other move-based real-time shortcuts that greatly reduce your need to go through menus, throw your weapons, etc.
And some level of graphical update definitely helps too, especially plant replacers IMO. The very basic Bethesda models look terrible when they’re literally in your face.
Regarding motion sickness, I personally don’t feel any even in smooth movement and after long sessions, but that might not be for everyone. Like many open VR games there is a teleport movement style where you can just skip to a target. Skyrim is kind of a slow game, though, so even smooth doesn’t feel terrible. Probably best keeping fixed-angle rotation though.
Thanks for taking the time to answer! Sounds really cool to be honest.
If only Morrowind could work in VR.
HIGGS, VRIK, PLANCK, Haptic Skyrim VR…hundreds of other mods too but these get the game to BONEWORKS tier VR interaction with objects and you can shout spells into the microphone or sign them in the air like Arx Fatalis or use a boring spell wheel. Whatever floats your boat. It’s been at least 3 or 4 years since my VR playthrough but I can easily use VR all day long with just body maintenance breaks. I had a mod that basically had a Tears of the Kingdom underworld map attached to various sewer grates all over Skyrim. Cleared that and the game in VR.
It’s extremely hard for me to get motion sick. Nothing has except a Jetpack in a VRChat map because you could turn upside down with it and the envrionment I was in was like a 3D skybox WinAMP milkdrop visualiser with a tree house floating in it so I had no point of reference for what was the ground vs the sky. That’s what it takes for me to begin feeling queasy lmao.
Rubanski@discuss.tchncs.de 13 hours ago
That sounds great! Do you have a list of mod recommendations?
brsrklf@jlai.lu 11 hours ago
My modlist is a mess, but I’ll try to list the ones I can think of right now.
The ones that really make VR worthwhile are VRIK (the body + holsters mod), HIGGS and PLANCK (body physics), Spell Wheel (gives you 2 hand-controlled radial menus, quick access to not just spells but really any power/item you want to put there). Weapon Throw VR is exactly what it sounds like and VR arsenal adds more stuff to yeet, very fun. Interactive Activators VR lets you manipulate levers/pull chains/etc physically too. In general everything made/maintained by Shizof is worth looking at.
Graphics mods are mostly a matter of preference, but for starters I use the Cathedral collection for plant replacers, and the static mesh improvement mod (SMIM).
For bodies I use oBody NG, that lets you configure different body frames depending on race and other stuff (with possible randomness on an NPC basis). Not sure I would recommend oBody though unless you want to spend a lot of time messing with stuff, because it requires Racemenu, and attempts to port it to VR still have a ton of issues. It can work, but it’s not easy.
I’ve tried several lighting mods, ended up on lux customised to be quite brighter, it’s a bit better than vanilla bit nothing I tried was a perfect fit. I suspect my headset doesn’t allow quite enough contrast for dark scenes to look good. I tried community shaders but never could get them to work. Broken shaders in VR tend to hurt the eyes a lot.
Lots of standard Skyrim SE mods work, but you’d better find some that are fully voiced, because though there is a VR version of Fuz Ro D-oh (the “subtitles on non-voiced dialogue” mod), it has the IMO major issue of forcing subtitles all the time, not just for missing voices. It’s very distracting in VR.
A mod like 3DNPC for example works very well.
Rubanski@discuss.tchncs.de 10 hours ago
Thank you so much for your effort! I will definitely try those