Comment on Elder Scrolls 6 Is Powered By New Version Of Creation Engine
Maldreamer@lemmy.world 3 days ago
This is actually a good news and I am glad creation Engine will be used, The best part of Bethesda games are the modability creation engine and its predecessor provide. Unreal engine is not moddable and is not even beginner friendly, while someone like me can fire up Geck or creation kit and do a full fledged quest mod.
who@feddit.org 2 days ago
baatliwala@lemmy.world 2 days ago
I mean, it’s a new version, you’d hope they’d fix at least some issues - me, massively coping
MrFinnbean@lemmy.world 2 days ago
Yet still its one of the most modded engine of all times. Most games dont have any kind of mod support and they just stop working completelly if you do anything beond texture change.
Bashing creation engines modding is like yelling in a desert about how the water in the oasis would be better with ice cubes. You are not wrong, but it seems really nitpicky.
who@feddit.org 2 days ago
And leaded gasoline was one of the most widely used fuels of all time. That doesn’t mean we should still be using it.
Ah, yes… the dismissive opinion of someone who hasn’t had to do the work to clean up messes caused by the broken design. I’ll be sure to keep that in mind when looking back upon the time I’ve spent helping people in your position.
MrFinnbean@lemmy.world 1 day ago
Well go mod something else then. Ill manage just fine without your help.
It sounds nitpicky because there are only like handfull of games that let people mod the game as much as skyrim does. The vast majority of the games just soils them selfs if you touch the files. Its not perfect, but its better than most.
Maldreamer@lemmy.world 2 days ago
I haven’t had any issues that I couldn’t eventually patch, while I used to play skyrim I had 220+ mods plus few of my own mods. I am not saying that it’s easy enough but if you really know what you are doing and spent the time learning what a mod does how it does then you can work around the problematic part and modify those mods itself to work together.I have had multiple mods people said that couldn’t work together to work together. I understand the process is tedious and hours of manually patching is horrible but I don’t think we would get anything as close to this level of moddability for other engine. I have tried modding unreal but it’s just too terrible and hard to get into it and I can’t do anything meaningful beyond texture mods, maybe it’s my skill issue.
Funny that you mentioned fallout, I am now in the process of ironing out my new mod for fallout 3, the engine it uses game bryo is even more dated than the CE of skyrim and there are times that I wanted to smash my computer due to every single one of those time GECK crashed when I was in the middle of something important. But still considering Fallout 3 a game that was released in 2008 can still be modded easily than what’s a possible for a game from the time, I just love it.
Also as a person who spent hours dealing with fallout and Skyrim, I love their engine for what it is despite all the issues with it. And I hope that we get a new version of Creation Engine that can iron out the issue its having now, but Bethesda being Bethesda that’s probably gonna stay a dream lol, but anyway I have hope for my fellow modders.