Comment on The Duality of Lemmy
chatokun@lemmy.dbzer0.com 12 hours ago
Isn’t the story of a majority of Monster Hunter games preservation? When certain monsters start destroying the balance of a biome, that’s when we’re supposed to take them out. You of course hunt multiple times because it’s a game, but story wise you’re only killing what needs to be killed to preserve balance and continued existence of all the monsters, often hampering an invasive species or a specific infection etc.
Meron35@lemmy.world 11 hours ago
Yes.
Spoilers for every Monster Hunter plot:
The monsters in the wild are becoming way more aggressive/crazy, resulting in not only the ecosystem going out of whack, but also endangering human settlements.
You start off as a rookie hunter by culling them, and as you work up the ranks you discover that the source of this imbalance is actually due to a mysterious new monster (not actually that mysterious because it’s usually the cover art monster).
You gradually gain more experience and kill the flagship monster, graduating low rank (the first half of the game), roll credits.
But it turns out the mysterious new monster only invaded the ecosystem because it was escaping from an even bigger threat, the new Elder Dragon of the game, whose awakening is a once in a 1000 year occurrence and is causing even more mayhem in the ecosystem.
You work up the ranks again, and slay the Elder Dragon, graduating high rank (second half of game), credits roll for second time.
Rinse and repeat for the G rank DLC/expansion, where you also get some new areas.
Canonically everything is done for the ecosystem. Gameplay wise there is significant dissonance as you genocide multiple species just for a 1% drop to upgrade your corpse dress.
P1k1e@lemmy.world 8 hours ago
I mean, at the same.time tho… These are digital monsters, not living animals…
The games about sick boss fights and cool gear. That’s fun in its own right
Klear@quokk.au 5 hours ago
Ah, so the same plot as Fallout Tactics IIRC.