Comment on Meta progression in roguelites was fun for a while, but it's starting to feel unrewarding

chunes@lemmy.world ⁨9⁩ ⁨hours⁩ ago

I have a very low opinion of “sidegrades.” Games used to give you all their options up front.

This overwhelming trend during the past 15, 20 years to trickle-feed the player unlocks does a lot of untold harm. For one, players are rarely ever talking about the same game because everyone is at different points in the progression. The actual game doesn’t start until the final thing is unlocked and this is often a place that most players will never reach.

Can’t tell you how much advice I’ve read that goes something like “use X with Y” where at least one of those is locked behind 50 more hours of progression and my eyes once again roll all the way out of my head. As a developer, don’t you want players to experiment with the things you put in the game?

Can’t tell you how refreshing it is to play a game like NetHack where I can install a fresh copy and not have to worry about managing my save files because everything that’s in the game is… in the game. Also, a quick study can start winning games much sooner because their options aren’t all gated behind arbitrary time sinks.

But even just… skin selection in multiplayer. Games used to give you ALL of them from the start and players could just, you know, pick the one they liked. This whole ‘grind to show off how cool you are’ is so patronizing.

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