That link to the different player types was very interesting. I’m somewhere between an Achiever and Explorer. Probably more explorer, but I am a sucker for hitting the next level, gear upgrade, etc.
Comment on Meta progression in roguelites was fun for a while, but it's starting to feel unrewarding
chunes@lemmy.world 9 hours ago
I have a very low opinion of “sidegrades.” Games used to give you all their options up front.
This overwhelming trend during the past 15, 20 years to trickle-feed the player unlocks does a lot of untold harm. For one, players are rarely ever talking about the same game because everyone is at different points in the progression. The actual game doesn’t start until the final thing is unlocked and this is often a place that most players will never reach.
Can’t tell you how much advice I’ve read that goes something like “use X with Y” where at least one of those is locked behind 50 more hours of progression and my eyes once again roll all the way out of my head. As a developer, don’t you want players to experiment with the things you put in the game?
Can’t tell you how refreshing it is to play a game like NetHack where I can install a fresh copy and not have to worry about managing my save files because everything that’s in the game is… in the game. Also, a quick study can start winning games much sooner because their options aren’t all gated behind arbitrary time sinks.
But even just… skin selection in multiplayer. Games used to give you ALL of them from the start and players could just, you know, pick the one they liked. This whole ‘grind to show off how cool you are’ is so patronizing.
Rhynoplaz@lemmy.world 7 hours ago
CosmoNova@lemmy.world 8 hours ago
The antithesis to what you and OP are describing would be The legend of Zelda: Breath of the wild. But even fans of that formula are tired of it after 2 games in the series because as much freedom as it gives you, it‘s overwhelming.
I think what I‘m trying to say is that trends have cycles. They come and go. What you said is a valid opinion that I can kot possibly disagree with. However, these down sides become more apparent with time until we‘ve had enough and move on to the next thing. I am sure we‘ll remember most of those games fondly one day regardless. Nostalgia will kick in one day and we‘re able to look past the flaws again.
fyrilsol@kbin.melroy.org 8 hours ago
That is exact;y how I feel about MMORPGs. Limited event items, items available at specific levels but you're going to be there grinding and grinding for hours. You might not even get that thing anyways until what was 9 hours of grinding turns into 7 days of grinding. That's not progressing, that's sweatshop levels of work. How is this fun? How is this rewarding? You go through all of that and all you get is maybe a few pats on the back before everyone is back at the woodwork again.
I don't like any game that makes you feel like you've got to live on it to go anywhere. Sure, I play Diablo 2 which by guilt, can fall into the same category. But I make that an exception per my preferences. It's like that's the only game I'll only have room for that I don't mind doing it for, but any other game, I can't be bothered and it is just dropped dead cold.
This is also why people hate mobile games because their premise largely can constitute dark patterns.
bunnyBoy@pawb.social 6 hours ago
I just wanted to say, very interesting article! Thanks for posting