Comment on Looking for real-time RPGs with combat based around positioning
mohab@piefed.social 19 hours agoHmm… this is common in action games and soulslikes, I think: Arkham in Devil May Cry 3 and Centipede Demon in Dark Souls come to mind. Those fights are all about positioning.
I feel as if this is a common solution to large boss fights in most games with melee combat; whereas humanoid enemies can typically either quickly turn, do sweeping 360 attacks, or teleport behind you (oh hi Vergil) so it’s less about positioning and more about pattern recognition and quick reflexes.
That said, it’s possible I misunderstood what you mean because I haven’t played older MH games or Xenoblade.
_Lory98_@discuss.tchncs.de 18 hours ago
I realize I’m also being a bit too vague, as I’m not sure how to describe clearly what I’m thinking about.
You mentioned both DMC3 and Dark Souls and while I don’t remember very well either fight, I do think that DMC3-5 (and Bayonetta too sometimes) allow you to do what I’m thinking about with most bosses, while normal encounters I feel are more about crowd control. On the other hand, Dark Souls and the other soulslike I tried feel more focused on reacting to attacks, like the newer MH games.
mohab@piefed.social 10 hours ago
Yo, what about God Eater?
_Lory98_@discuss.tchncs.de 8 hours ago
Oh yea, I forgot about that series. I have the first two games, but haven’t really played much. I remember trying the first one a few years ago looking for something to play after MHW, but I think I dismissed them because of the higher speed and less weight in combat. I’ll have to try them again.
Another Monster Hunter “clone” I should probably try is Toukiden.