Comment on Looking for real-time RPGs with combat based around positioning

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mohab@piefed.social ⁨19⁩ ⁨hours⁩ ago

Hmm… this is common in action games and soulslikes, I think: Arkham in Devil May Cry 3 and Centipede Demon in Dark Souls come to mind. Those fights are all about positioning.

I feel as if this is a common solution to large boss fights in most games with melee combat; whereas humanoid enemies can typically either quickly turn, do sweeping 360 attacks, or teleport behind you (oh hi Vergil) so it’s less about positioning and more about pattern recognition and quick reflexes.

That said, it’s possible I misunderstood what you mean because I haven’t played older MH games or Xenoblade.

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