Comment on Looking for real-time RPGs with combat based around positioning

<- View Parent
_Lory98_@discuss.tchncs.de ⁨1⁩ ⁨day⁩ ago

It’s less important in the newer games, since the monsters are less predictable and their attacks track a lot, and the hunters get parries or other options (in GU and Rise in particular), but you often need to position yourself defensively to preemptively avoid attacks and usually keep attacking. For example: the Rathian charge is instant, so you should keep to her side to avoid it.

Pretty often you could just walk out of attacks if you knew they were coming.

source
Sort:hotnewtop