Investors are not required to form an indie studio. They are not required to build a fun game that makes a lot of money. Indie studios do not require massive injections of cash. Most indie studios are formed on what is available to the team collectively. It isn’t something that is easy, it takes effort, but it is not impossible. Most indie studios are initially formed with like, less than $20k USD in total investment. Many are just one guy with a budget of $0.
It is more likely that the amount of money that an investor would realistically need to give is considered too small to be worth the PR, but too big to just give away in a whim. Enough that one or multiple studio members could easily take out a personal load to invest into the studio without needing a private investor.
Now, if those people are demanding multiple big six+ figure investments, then they aren’t trying to form an indie studio, they’re trying to form a AAA studio that is publisher independant. Which is an unreasonable ask.
Atropos@lemmy.world 1 day ago
Can we crowdsource one? I’d throw a few grand into a new studio with the right leadership and governance.
rumba@lemmy.zip 12 hours ago
Short answer: yes.
Long answer: It’s like a 1:100 shot to make something even remotely profitable. You need to pay a team of people (with families sometimes) enough money to eat/pay rent/live long enough to release a game, which could be a year or two. Even with good management and a decent designer it’s a roll of the dice.
thinkercharmercoderfarmer@slrpnk.net 1 day ago
As someone who was recently laid off if anyone wants to front the cash I’m currently available for cheap.
Knock_Knock_Lemmy_In@lemmy.world 17 hours ago
I would front $10 if you can produce a fun “game jam winning” level of prototype. You just need a few thousand more like me.