There was a quickplay where someone figured out how to beat the game in something crazy like 10 or 12 minutes.
Postmortal_Pop@lemmy.world 3 weeks ago
My gripe with the first one was that there just wasn’t enough to it. I finished it and I was hoping there was still a reason to play, but everything was done.
jordanlund@lemmy.world 3 weeks ago
ampersandrew@lemmy.world 3 weeks ago
It’s far better than the game dragging on longer than it has any business to, IMO.
Zahille7@lemmy.world 3 weeks ago
I like open world games that let you continue to explore and do things after the main story. If you enjoyed the game, you can keep going to get some more out of it. If you’re done, then you’re done and you don’t need to continue to interact with the world.
ampersandrew@lemmy.world 3 weeks ago
I guess I don’t see either of those games as being massive open worlds but just a modern implementation of old-school RPGs like the original Fallouts.
Zahille7@lemmy.world 3 weeks ago
I didn’t say they needed to be big. The Elder Scrolls games aren’t particularly huge, yet people will continue to play saves for hundreds of hours.
And I know Outer Worlds wasn’t a massive open world, but there were different areas you could explore. Just a shame there wasn’t that much to explore in said areas.