I don’t know how anyone doesn’t. You’re controlling a camera. It’s how cameras/views have been controlled since graphics were invented. Just like when controlling a camera, to look up and left you would pull down and right.
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Zahille7@lemmy.world 1 year agoI personally don’t know anyone, let alone know how anyone plays first-person games with inverted camera controls.
Fal@yiffit.net 1 year ago
Zahille7@lemmy.world 1 year ago
Not sure if the only cameras you’re thinking of are tv/movie cameras or not, but cameras have been controlled non-invertedly for as long as I can remember.
Fal@yiffit.net 1 year ago
What? Literally all cameras are controlled invertedly. It’s literally how human biomechanics work too. To look up, you tighten the muscles in the back of your neck, pulling your head back
c0mbatbag3l@lemmy.world 1 year ago
I grew up on joysticks and flight simulators so when I got my hands on an Xbox controller to play Halo it felt more natural to me.
Years later and id switched to normal, and now just use M+K on PC but I understand why someone would want it as an option.
Excrubulent@slrpnk.net 1 year ago
I did the inverted vertical mouse for ages for the same reason, and then one day it just stopped working for me. I think I’d tried other systems and come back to my PC and it suddenly felt wrong. Then I went to normal mouse controls and discovered aiming was more natural and smoother, and I’d probably been sabotaging my aiming by forcing an extra layer of abstraction into it.
Zahille7@lemmy.world 1 year ago
That honestly sounds terrible. Part of me is tempted to try playing a game like that just to see how it is.
Excrubulent@slrpnk.net 1 year ago
It’s weird, I thought of it like leaning back & forward to make it intuitive, and our brains can learn to make just about any adjustment with enough practice.
But IRL if you’re physically pointing at one spot and want to move your point of aim up and to to the right for instance, the movement you make is much more like the uninverted mouse movement, so you’re spending time IRL learning one movement and time in games learning the opposite movement. I think that’s why inverted was so much worse even though I did it that way from the start.
Zahille7@lemmy.world 1 year ago
I definitely understand for flight sims and other aviation games like Ace Combat, but it still seems more intuitive to tilt the stick in the direction you want to look, rather than the opposite direction.
ripripripriprip@lemmy.world 1 year ago
This is the way. Any time I’m a pilot, it’s invented. Shooter, normal.