Dont know about PC but it has invert on PS4 cause I always play w Y inverted.
If its on PC, I have to assume there is a setting in controller software to allow for it even if the game doesnt.
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Fal@yiffit.net 11 months ago
Is the next one going to support inverting the X and Y axis on the controller? Or is it going to be entirely unplayable as well?
Dont know about PC but it has invert on PS4 cause I always play w Y inverted.
If its on PC, I have to assume there is a setting in controller software to allow for it even if the game doesnt.
It only has inverting of 1 axis, not both.
I had to hack it in steam’s controller remapping. But that shouldn’t be necessary, just provide the completely normal option.
c0mbatbag3l@lemmy.world 11 months ago
Kind of a standard option, no doubt. Not sure how that one thing makes it unplayable though.
Zahille7@lemmy.world 11 months ago
I personally don’t know anyone, let alone know how anyone plays first-person games with inverted camera controls.
c0mbatbag3l@lemmy.world 11 months ago
I grew up on joysticks and flight simulators so when I got my hands on an Xbox controller to play Halo it felt more natural to me.
Years later and id switched to normal, and now just use M+K on PC but I understand why someone would want it as an option.
Excrubulent@slrpnk.net 11 months ago
I did the inverted vertical mouse for ages for the same reason, and then one day it just stopped working for me. I think I’d tried other systems and come back to my PC and it suddenly felt wrong. Then I went to normal mouse controls and discovered aiming was more natural and smoother, and I’d probably been sabotaging my aiming by forcing an extra layer of abstraction into it.
Zahille7@lemmy.world 11 months ago
I definitely understand for flight sims and other aviation games like Ace Combat, but it still seems more intuitive to tilt the stick in the direction you want to look, rather than the opposite direction.
Fal@yiffit.net 11 months ago
I don’t know how anyone doesn’t. You’re controlling a camera. It’s how cameras/views have been controlled since graphics were invented. Just like when controlling a camera, to look up and left you would pull down and right.
Zahille7@lemmy.world 11 months ago
Not sure if the only cameras you’re thinking of are tv/movie cameras or not, but cameras have been controlled non-invertedly for as long as I can remember.
Fal@yiffit.net 11 months ago
Try playing a platformer where left moves your character to the right, and right moves left. AND down moves them up and up moves them down. You’d see how that’s unplayable, right?
c0mbatbag3l@lemmy.world 11 months ago
Wait do you actually want your X axis inverted too?
I think you’re just weird, dude. Adjust.
_dev_null@lemmy.zxcvn.xyz 11 months ago
Baldur’s Gate 3, its camera x-axis is inverted by default (Q looks right, E looks left).
Took me a while, but I adjusted.
Fal@yiffit.net 11 months ago
Of course, how does it possibly make sense to only invert 1 axis? That seems to be the crazy option. Subnautica actually does support only inverting 1 axis (is it Y? Not sure), but not both.
In super mario 64, you click C left to look right because you’re controlling the camera. Just like every other game ever, you’re controlling a camera. Whether you’re looking at the back of the head of your character or not. When you’re using motion controlled aiming, and you have to look up and to the left, what do you do? You pull back on the controller, and rotate the device to the right. It’s crazy to me that you would use different motion when you’re controlling with a joystick versus controller physically