Comment on "The Next Subnautica" aims to deliver underwater survival spooks in early 2025
Excrubulent@slrpnk.net 11 months agoI did the inverted vertical mouse for ages for the same reason, and then one day it just stopped working for me. I think I’d tried other systems and come back to my PC and it suddenly felt wrong. Then I went to normal mouse controls and discovered aiming was more natural and smoother, and I’d probably been sabotaging my aiming by forcing an extra layer of abstraction into it.
Zahille7@lemmy.world 11 months ago
That honestly sounds terrible. Part of me is tempted to try playing a game like that just to see how it is.
Excrubulent@slrpnk.net 11 months ago
It’s weird, I thought of it like leaning back & forward to make it intuitive, and our brains can learn to make just about any adjustment with enough practice.
But IRL if you’re physically pointing at one spot and want to move your point of aim up and to to the right for instance, the movement you make is much more like the uninverted mouse movement, so you’re spending time IRL learning one movement and time in games learning the opposite movement. I think that’s why inverted was so much worse even though I did it that way from the start.
Fal@yiffit.net 11 months ago
That’s exactly what it’s live and it’s exactly why it’s intuitive and why when games came out, it was the standard.
But you’re not pointing in the games. You’re moving the view/camera. So to LOOK up and right (as opposed to point), you lean back and roll to the left
Excrubulent@slrpnk.net 11 months ago
You are doing both. They are inherently coupled in this format. But in reality you are not leaning with your hand, you are pointing with your hand, and so the closest 1:1 mapping between movements is uninverted mouse controls.
Also I don’t know what “roll to the left” means here at all. You’d need to draw a diagram or something if you wanted me to understand that part. Your words alone are not enough to convey it.