Comment on Pet Peeves with Games?
ampersandrew@lemmy.world 18 hours agoThe reason they’re in RPGs is the same reason they’re in any other genre. In a war game, you could be a tactical genius, but the RNG is there to simulate dumb luck, so the game is about forcing you to play the odds, because victory is almost never guaranteed. When the result is deterministic, there can often be a single 100% correct answer, and RNG throws a wrench in that. Something similar can be applied to loot games, where you’re rolling with the punches based on what you’ve found.
mohab@piefed.social 18 hours ago
I’m just glad my favorite games don’t have any of this and are still infinitely replayable.
ampersandrew@lemmy.world 17 hours ago
Would you mind listing some of those? Because that’s a tough bar to clear.
mohab@piefed.social 17 hours ago
Ayyy, I love linking to Gamebrary:
https://gamebrary.com/b/pUM4ceVfPR2l9K2qqLDN
ampersandrew@lemmy.world 15 hours ago
I mean, character action games and score chasers do tend to fall in that optimal answer bucket. You’re free to freestyle and get a lower score, but without RNG, there will be one way to play that always works. If that counts as infinitely replayable, then so does any other game you enjoy. And for fighting games, that RNG is just substituted for your opponents’ decision making.