Depends on the game. I play Jump Space that occasionally does this (not all buttons, but some). It is to ensure that you deal with enough enemies so they won't interrupt you while holding/charging the button. If you're interrupted, you need to start over. It ensures you don't simply sprint past everything while hitting the buttons.
Comment on Pet Peeves with Games?
Zahille7@lemmy.world 6 days ago
Any game that makes me hold a button for a simple interaction. Bonus points if it has some kind of “progress bar” to show just how much longer you need to hold that button down.
Why did I need to hold X/whatever just to press the thing that opens the door? Why did I have to hold that button down for a grand total of 4 seconds before you actually did your little interaction animation? Why couldn’t it just be a button press?
Part of me kinda blames Halo, as that’s the first game I can remember where it was “hold button to interact;” except in every Halo game up until 4, it was only slightly longer than a normal button press so it was still incredibly quick.
Maestro@fedia.io 6 days ago
Zahille7@lemmy.world 6 days ago
Sure, sometimes it kinda makes sense from a mechanic or gameplay perspective. I’m talking about games that require you to hold buttons to interact for everything whether it makes sense or not.
teft@piefed.social 5 days ago
A lot of those are just hidden loading screens. Same with those sections of games where you squeeze through a crevice.
Goodeye8@piefed.social 6 days ago
I would add to this in game “cutscenes” where the game is doing exposition and the only thing you’re doing is pressing move forward because you need to follow the character who is doing the exposition dump. It’s fine and immersive the first time around but on subsequent playthroughs it gets annoying. It’s essentially a cutscene that you can’t even skip because technically you’re playing the game.