It was free for the consumer, Nintendo just footed the bill.
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ampersandrew@lemmy.world 19 hours agoI feel like a lot of understanding behind the financial decisions around online games could happen if we explained to the kids what GameSpy was. Online was never “free”. Before microtransactions and Steam footing the bill, there were ads. But we had self-hosting as a backup plan back then.
Goretantath@lemmy.world 18 hours ago
ampersandrew@lemmy.world 18 hours ago
And that likely stopped making financial sense once online multiplayer operated at larger scales. On PC, GameSpy servers came with ads. Even downloading patches for games meant going to an ad-supported third party web site.
dandi8@fedia.io 19 hours ago
I really want them to bring back self-hosting. Multiplayer games don't need to have a limited lifespan.
Tower@lemmy.zip 18 hours ago
I’d love to see legislation that if a game requires servers to play any portion of it, and those servers get taken offline, the source code must be released. Like, they’re already demonstrating that the game doesn’t hold enough value for them by shutting down the servers, so let the community take over.
Pika@sh.itjust.works 18 hours ago
I would love this as well. I think we should start with must be able to self host servers or use p2p servers though. You can have server software without it being open sourced, and I think that licensing wise it will be easier to pass a p2p requirement than a full open source requirement.
Agent_Karyo@piefed.world 3 hours ago
I would also prefer a self-hosted/P2P type setup as it would work better for older game where it’s a just a small group of players.
That being said, from my understanding, these days P2P is very rarely used.