Comment on Larian CEO Responds to Divinity Gen AI Backlash: 'We Are Neither Releasing a Game With Any AI Components, Nor Are We Looking at Trimming Down Teams to Replace Them With AI'

<- View Parent
MoogleMaestro@lemmy.zip ⁨10⁩ ⁨hours⁩ ago

What if it’s a home grown model to assist with mocap?

Well, that’s not what it is (a), at least according to the CEO. They used it for concepts, not animations. And also, (b) I’m not really in the place to give people the benefit of the doubt when using AI that is trained off stolen materials. I sincerely doubt they’re using a “home grown model” because anyone who knows even a scrap of how LLM/GANs work knows that the data needs to train a model would be far beyond the reach of a company of Larian’s scale. They’ve likely just licensed it from one of the many grifting oligarch AI peddlers.

We don’t need defenders coming in here trying to pretend that the CEO hasn’t just clarified that they are using AI for preproduction, we know this and it’s not up for debate now.

Would that be enough to write it off?

As someone who really appreciates and likes animation, in that particular example, then yes it would probably be enough to write it off. And frankly, why do I need to play their game when I could just AI generate my own slop and save the 70 bucks? In reality, it’s actually fine for me, I have plenty of games and can replay the old Divinity games before these guys lost their way. They used to be a company that followed a passion for CRPGs with good-will behind them, but now that BG3 has been a runaway hit, it seems like they’ve forgotten about the community that got them to where they are today in favor of some AAA gaming nonsense.

source
Sort:hotnewtop