Comment on Larian CEO Responds to Divinity Gen AI Backlash: 'We Are Neither Releasing a Game With Any AI Components, Nor Are We Looking at Trimming Down Teams to Replace Them With AI'

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riskable@programming.dev ⁨1⁩ ⁨day⁩ ago

It’s even more complicated than that: “AI” is not even a well-defined term. Back when Quake 3 was still in beta (“the demo”), id Software held a competition to develop “bot AIs” that could be added to a server so players would have something to play against while they waited for more people to join (or you could have players VS bots style matches).

That was over 25 years ago. What kind of “AI” do you think was used back then? 🤣

The AI hater extremists seem to be in two camps:

The data center haters are the strangest, to me. Because there’s this default assumption that data centers can never be powered by renewable energy and that AI will never improve to the point where it can all be run locally on people’s PCs (and other, personal hardware).

Yet every day there’s news suggesting that local AI is performing better and better. It seems inevitable—to me—that “big AI” will go the same route as mainframes.

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