Project Zomboid really does have a surprising amount of depth to it. It’s also got a really impressive modding scene. Like, in this particular instance, cutting off limbs and prosthetics are from a mod. In the vanilla game, once you’ve been bitten, you’ll die soon after no matter what you do.
Comment on Day 501 of posting a Daily Screenshot from the games I've been playing
slimerancher@lemmy.world 21 hours ago
Wow, it’s weird to realise that there is so much depth and features in a game that look like this 😀
Nelots@piefed.zip 8 hours ago
slimerancher@lemmy.world 3 hours ago
Ah, okay. Thanks for the info!
srasmus@slrpnk.net 20 hours ago
The Dwarf Fortress effect.
slimerancher@lemmy.world 3 hours ago
Heh, true. When I first looked at it after hearing so much about it I thought it was a wrong game.
MyNameIsAtticus@lemmy.world 5 hours ago
The amputation was a mod, but besides that it’s all vanilla. I really like it because it feels like surviving an actual zombie apocalypse.
Honestly, i think the way it looks kind of helps all the features. If it was full on 3D like Skyrim or something i think there would be a lot less stability due to how much is going on. Plus the top down keeps me from getting overwhelmed
slimerancher@lemmy.world 3 hours ago
Yeah, that will also require more work and animations for each feature like this. Much easier to do in a game like this.