Just a note, I’m pretty sure Arm is only “efficient” in low power modes. I’m not sure there is much (if any) energy saving when running heavy loads.
For example, running heavy ML workloads on a Apple Silicon still burns through battery.
Comment on My review on the AYN Odin 3
Deconceptualist@leminal.space 2 days ago
Ok serious comment: That’s a damn good review. And a surprisingly good quality device that’s a little ahead of its time.
I’m impressed that you reached out to devs, contrasted with other handhelds, and tried so many different games. That’s almost everything I’d want to know.
What kind of battery life does it get with various games? Sorry if I missed that. I expect ARM is a lot less power hungry than x86.
Just a note, I’m pretty sure Arm is only “efficient” in low power modes. I’m not sure there is much (if any) energy saving when running heavy loads.
For example, running heavy ML workloads on a Apple Silicon still burns through battery.
Your example might not be correct since I’d expect ML to be more about the GPU?
Is the GPU in this chipset not also ARM architecture? Genuine question, I’m more of a desktop PC guy and don’t usually follow mobile platforms.
To the best of my understanding, AMD/Nvidia/Intel each run their own forms of architecture (eg. AMDs RDNA) which are probably closest to RISC for simple instructions and SIMD/SIMT (single instruction, multiple data/threads) for more complex vector calculations.
PerfectDark@lemmy.world 2 days ago
Thank you so much! It’s always a bit of a nervy experience when I’m sharing a review. Even more so when I linked it in their own Discord, because if anyone will rip through details and point out flaws…its gaming fans. So hearing this? SO kind of you!
I’m lucky that I manage to somehow convince all these people (the devs and other creators!) that they should in fact be friends with me, and that they’re all kind enough to listen to my requests. In fact, the PortMaster team are going to let me interview them soon, so that’s something to look forward to!
Battery depends on settings, like always. But one example was Nier: Automata with high settings across the board, for around 1:25 playing, it took just under 20% of battery. But that’s because I pushed the settings. Emulating PS2 it coasts, but best to limit to to say 2.5x upscale (obviously), unless you’re going for a full 4K in a monitor. And further down, the old systems will go for eons. Android native games gave me 7ish hours at the highest settings I could opt for? While running at 120FPS and not dropping a single frame.
Take this with salt, because I’m hopped up on codeine waiting for Tuesday when I can get tooth pain sorted!
(thank you again SO much for the nice comment!)