Comment on Valve Addresses Steam Machine Anti-Cheat Concerns, Says It's Working Towards Support
Prove_your_argument@piefed.social 11 hours ago
Still not going to convince some stubborn hold outs like the rust guy. Nothing will ever convince them.
Truscape@lemmy.blahaj.zone 10 hours ago
The market will - and it’d be foolish to underestimate the market forces valve will spark by making viable alternatives mass market.
missingno@fedia.io 10 hours ago
I wouldn't expect the Machine to be any more popular than the Deck, which already wasn't enough to convince holdouts. In fact I would bet the Machine will sell much less than the Deck, since that had a more unique niche carved out for it.
Jeffool@lemmy.world 10 hours ago
I think the hope isn’t that “maybe this will be big enough”, but “maybe together they’ll be big enough”. Who knows, though. It got a lot of hype on reveal but people are fickle sometimes.
ampersandrew@lemmy.world 10 hours ago
I would not be surprised if the work they’re doing here would be compatible with the Deck. It was just less of a priority for a handheld than a living room machine.
missingno@fedia.io 10 hours ago
If devs want to support one, it'll be no problem to support the other. But I doubt devs who already refused to support one will suddenly change their minds.
Prove_your_argument@piefed.social 8 hours ago
When Linux market share hits 20% it would be a monumental achievement, and developers would probably still avoid it.
Don’t get me wrong, I moved to Linux this year. I want to see it gain traction in the gaming space.
It’s just not likely to happen any time soon. Loads of very basic use cases are a fucking shitshow because of a lot of reasons.
Just getting sunshine setup with a virtual display is a nightmare on Wayland without scripts to enable/disable displays and without being in front of the computer you want to remote to, because the simple logic of “if this display =off, then other display =on” is not a thing.
tea@lemmy.today 8 hours ago
2 years ago, I would have agreed with you. But so much progress has been made and lots of devs have already enabled multiplayer support, it’s really just a handful that need to be convinced, so I don’t think 20% will be necessary to get there.