Too bad it will be at a minimum $70, and i bet with the hype, even $80, while also being chockful of microtransions.
Comment on GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour
abbotsbury@lemmy.world 1 year agoRockstar’s games are the rare few I’d say are worth a full $60
mosiacmango@lemm.ee 1 year ago
SocialMediaSettler@lemmy.world 1 year ago
It’s Rockstar Games, they love microtransactions and Sharkcards and will more than likely implement more greed tactics into their next big game (GTA 6). I’m still pissed off over the bilking they did with the bunker series in GTA 5. They’re a ruthless, greedy company. And don’t forget those times they went after those fanboys/talented game designers who were revamping their old games like GTA 4. Those kids were super talented and Rockstar busted their asses like the mobsters they are. Fuck Rockstar and their next GTA greed fest.
Guntrigger@feddit.ch 1 year ago
Don’t call them mobsters, they probably think that sounds cool. More like corporate sell outs.
GreenMario@lemm.ee 1 year ago
That was before they started diarrhea shitting themselves since the founders left. GTA Trilogy, GTA+, and removing cars people paid for in Online is just a taste of things to come.
abbotsbury@lemmy.world 1 year ago
I specifically mean their in-house single player games, so only GTA V and RDR2 for the last decade.
GreenMario@lemm.ee 1 year ago
That’s what I mean, Rockstar was a brand you could trust until after RDR2. Founders left right after and you can see how things changed right after.
iheartneopets@lemm.ee 1 year ago
Yeah, they left and the change was IMMEDIATE. Holy moly the shit show that was RDO. If you were playing that game back then, you could see the crumbling of the company happening in real time, it was wild. RDO being left to rot is my Roman empire, and I wonder if the founders feel regret at all with how their creation was treated by the company they left. Or if they just dry their tears with hundos these days?
Heck, I don’t even feel like RDR2 lived up to it’s full potential before they left, what with post-game being the most buggy and unfinished-feeling part of the whole game. It felt like it was just waiting for DLC content to be added, since it was a huge patch of map with hardly anything going on. Sigh, who knows.