I can see this reflected in the game for sure. It feels very COD-esque. The sprint always being an option is definitely the stand out example of this, but there’s also how much faster it feels in general. Along with the AR feeling more precise
Comment on Day 470 of posting a Daily Screenshot from the games I've been playing
BreakerSwitch@lemmy.world 6 days ago
To my understanding, for H4/5 one of the big drivers for why the games are quite different is that, following the split from bungie and breakoff to 343, naturally, a lot of new devs had to be brought on. That’s not terribly surprising, but additionally, during that hiring process, it was a goal to bring on devs who were not previously halo fans. Strange choice imo. The goal was to bring in fresh ideas and attract a wider audience (for one of the biggest franchises of the moment). The effect was a bunch of the employees didn’t have much investment in the franchise and often wanted to make changes that would alienate long time series fans.
MyNameIsAtticus@lemmy.world 5 days ago
RightHandOfIkaros@lemmy.world 5 days ago
Halo 4 and 5 are just more examples in the massive pile of “why appealing to a wider audience is almost universally bad for video games” games