We used to get multiplayer games that weren’t dependent on some server that we don’t control, and now they’ve all turned into this. Then we read about all the layoffs that happened because this model is inherently unsustainable, and we have a giant gap in the medium’s history of games that we used to be able to play but now cannot because the business made a gamble on a type of game that sometimes becomes a money printer.
CosmoNova@lemmy.world 20 hours ago
Oh it‘s that empty layoff argument again. Nevermind.
ampersandrew@lemmy.world 20 hours ago
It’s only empty if you haven’t been paying attention.
CosmoNova@lemmy.world 10 hours ago
It‘s empty because you ignore a shit ton of studios including Embark themselves. Mass layoffs are an industry wide problem with no direct correlation to live service. There is a correlation between live service and AAA studios as well as AAA studios and layoffs though. That doesn‘t apply to Embark. So feel free to eat a shoe when they didn‘t fire 100 people by the end of the year.
ampersandrew@lemmy.world 5 hours ago
That’s called survivorship bias.