I’m glad it has a demo because I know a lot of people don’t enjoy characters like that; there’s some great heartfelt conversations once you get to know the characters, but you have to be able to stand 20+ narmy and overly polite banter sequences to get to the moments where each of them surprises you. If you get that far, you usually get invested.
I REALLY like what they’ve done with the combat in this one. Even on normal, I was losing early boss fights for playing without consideration and using nothing but the enemy’s elemental weakness. I just finished Chapter 1, and I especially liked having moments where half the party was dead, and attacking was actually a good option to give my team a moment to revive each other, thanks to the stun/delay systems.
HeyJoe@lemmy.world 22 hours ago
I love those demo’s, but it’s on purpose! They want you to play enough so you get hooked enough to want to buy it once it ends. A few hours into an rpg is nothing, but once you invested that much, there’s probably a higher chance you buy it to continue playing.
kbobabob@lemmy.dbzer0.com 8 hours ago
That’s literally the entire purpose of a demo
HeyJoe@lemmy.world 7 hours ago
But only relatively recently have demos started allowing you to play through a long demo and allow you to use that save and continue playing the full game if you purchase it. They wouldn’t be that long if that wasn’t an option since you dont want people to get too far only to make them start over.
avatar@lemmy.zip 8 hours ago
I feel like demos have become longer recently than they used to be. It used to be that you could only get through the equivalent of a level or two, now it’s more like they last up to 2 hours - the same period you might play and steam refund a game to demo it that way.
Seems like a very healthy development in gaming.