MK and the FGC divorced long ago. When people say fighting games, they’re mostly talking about Japanese fighting games and a few indies.
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Squizzy@lemmy.world 3 weeks agoI bought MK Deception at launch, it had multiple different play modes, a lot of characters and a new incredible sequel MK game came like the next year and another year after that an entire new game with every character ever.
3 complete distinct games that pushed the envelope in 3 years without DLC. New MK sucks, just looks more polished and people think it should be priced with RDR2 AND get the season model?
You are defending greed to the detriment of art.
mohab@piefed.social 3 weeks ago
ampersandrew@lemmy.world 3 weeks ago
That’s not true. MK always improves something and walks something else back, but the last few games have been their largest competitive community by a significant margin.
mohab@piefed.social 3 weeks ago
I don’t even know how to respond to this, like, you’re wrong, but show the graph. I wanna see what kind of numbers you’re looking at because MK competitive numbers have clearly been nosediving for at least half a decade.
Like, even if you go back a decade to MKX just to prove a point, you’ll at best get a nice bell curve that clearly shows a divorce with the FGC when compared to the steadily rising competitive numbers of other fighting games.
ampersandrew@lemmy.world 3 weeks ago
“Their last few games” spans about a decade, yes. When given the choice to pick eight main stage games by number of entrants, NRS games make the list. Their ratio is horrible compared to copies sold, but they still pull more entrants than most. Believe me: I’d prefer my favorite indie fighting game could pull better numbers than MK too, but it doesn’t.
ampersandrew@lemmy.world 3 weeks ago
I never played the MKs from that era, but they do not have a great reputation compared to the modern games. There is a competitive game to be played here too, and a new one every year doesn’t really give any one of them time to breathe.
Squizzy@lemmy.world 2 weeks ago
Disagree on all fronts. The competitive piece is one aspect, they could try new game modes that are not just reskins and points like MK Karting, Chess, Konquest, etc.
The modern games all under perform against the ps2 games on metacritic. The only modern one to crack 8.0 or higher is a fourteen yesr old Ps3 entry which had a lot of fanfare as the brsnd returning and was not shit.
ampersandrew@lemmy.world 2 weeks ago
They still deliver this. Not those modes exactly, but they’ve always had modes beyond the competitive multiplayer. Their marquis feature at this point, and likely the reason MK games are some of the best selling games of the year of their release these days, is the story mode, and NRS’s peers keep trying to do something, anything, that comes close. The towers are another major driver, but not for me; I really enjoyed the Krypt in X and 11. Between that, the story mode, and versus play, there was absolutely no question that I got my money’s worth out of the game. Sadly, the Krypt was replaced with Invasions in MK1, but I don’t think it was a popular feature with anyone, so hopefully Invasions will be gone from future games.
Deadly Alliance through Armageddon: 79, 81, 75
MK9-MK1: 86 (9), 83 (X), 85 (XL), 82 (11), 88 (11 Ultimate), 83 (1)
The one you cited as having fanfare for not being shit was after the PS2 games (and 4 and vs. DC) built a reputation of being shit…I’m not sure how that supports your argument.
Squizzy@lemmy.world 2 weeks ago
Game - year - critic/user score
Deadly Alliance - 2002 - 79/73 Deception - 2004 - 81/80 Shaolin Monks - 2005 - 77/87 Armageddon - 2006 - 75/80
Mk9 - 2011 - 79/83 MKX - 2015 - 83/77 MK11 - 2019 - 82/43 MK1 - 2023 - 83/65
The user score has not cracked 80 in 14 years. My point with that game was people were excited for a new MK game after a largr gap. In a two year period they released their three highest rated games since they moved to consoles.