Yeah this is why I’m going to make my own game some day with unlimited features.
It wasn’t terrible for what it was. I just remember being let down after years of listening to my best friend’s other friend telling me all of these promises he had fully subscribed to. It all sounded too good to be true, but both us and the industry itself were too young to have experienced overpromises like that. I thought maybe I just didn’t know how far technology had come, and we were about to see it fully manifest in all its glory…
But what we got was a fuck load of bloom and branching choices.
DarkAri@lemmy.blahaj.zone 5 hours ago
Alaknar@sopuli.xyz 4 hours ago
Ah, finally! Just don’t take too long on development!
ICastFist@programming.dev 11 hours ago
Fable 1 was a game I had lots of fun with. Being Brazilian, I was more or less immune to the hype buildup around the game, so I had no clue what was promised vs. what was delivered until years later
orbitz@lemmy.ca 3 hours ago
Yup I recall a friend telling me of all these awesome things, not what the things were anymore but articles he read of Fable, and them not being there. He has a habit of over promising features while still making a decent (sometimes awesome) and fun game but it doesn’t help when he talks up about things that aren’t in the released version.