It’s console brain basically of just never wanting to admit the cons. How many generations and decades went by before they finally admitted 60 fps and above is ideal after years of arguing 30 fps is enough.
Difference for me was I too move over to PC after the PS4, since why would i accept paying more for what is free on another platform.
EncryptKeeper@lemmy.world 2 hours ago
What you’re both missing here is that the infrastructure existed when it was free. They always needed the infrastructure, and it always cost money. There is no “before”. They were just eating the costs as a marketing strategy to attract Xbox players who at the time had to pay for Xbox Live.
As console adoption increased, as did the cost of the infrastructure and the salaries of the many people it takes to maintain it, it just wasn’t feasible to provide those services for free when it cost so much money to maintain.