Comment on Xbox: "Price Increases Are Never Fun For Anybody"
EncryptKeeper@lemmy.world 13 hours agoYou don’t buy… the fact that infrastructure that has to scale to millions of users globally, and the salaries of the many employees who maintain it cost money…?
Zoot@reddthat.com 12 hours ago
Youre failing to grasp the fact that Sony didn’t need that infrastructure in the first place. Things worked great before they charged simply for you to play online.
Steam is a perfect example, they don’t charge for anything except a #% fee or tax on the game when you buy it. As well as their market fees.
I understand your point, though I agree with OP, it was foolish to start paying PS in the first place when literally every other console had free multi-player. It’s why I left XBOX and never got a PS. PC is just free after you pay your internet bill
EncryptKeeper@lemmy.world 3 hours ago
What you’re both missing here is that the infrastructure existed when it was free. They always needed the infrastructure, and it always cost money. There is no “before”. They were just eating the costs as a marketing strategy to attract Xbox players who at the time had to pay for Xbox Live.
As console adoption increased, as did the cost of the infrastructure and the salaries of the many people it takes to maintain it, it just wasn’t feasible to provide those services for free when it cost so much money to maintain.
Lfrith@lemmy.ca 12 hours ago
It’s console brain basically of just never wanting to admit the cons. How many generations and decades went by before they finally admitted 60 fps and above is ideal after years of arguing 30 fps is enough.
Difference for me was I too move over to PC after the PS4, since why would i accept paying more for what is free on another platform.