Comment on 9 months after its 1.0 launch flopped, an indie dev just learned that Steam never emailed the 130,000 people who wishlisted its game

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Tangent5280@lemmy.world ⁨15⁩ ⁨hours⁩ ago

And the numbers are ridiculous - 100 out of 87000 is ~0.1% - I’m sad that this dev’s project got kneecapped on release, but Steam is making things right here. An actual asshole move would be to have said nothing and done none of the things they’re doing now to make up for the loss. The 24 hour visibility boost should have been a bit longer though. Somewhere between 3 and 7 days sounds better.

Either way I hope the dev team recoups their losses and more with the millions of eyes that their game gets now.

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