Insufferable much? you clearly lack the skill of discernment, painting exceptions with the same brush makes you no better than some neckbeard armchair quarterback. OP doesnt follow your clearly axe to grind shitty opinion.
it_depends_man@lemmy.world 18 hours ago
And to reward you, we’re giving you 24-hour visibility
(which is nothing special; there are 6 slots available for this visibility every day of the year for various Steam invitations).
He has no clue what he’s talking about Steam in 2021 had 69 MILLION daily active users. WTF do you think is a bigger number 130.000 wishlists or getting even 1% of 69 million people to look at something in the reel?
People don’t understand the size of steam or the value of that space (that one of six slots) sometimes. It’s wild.
And also, THEY noticed, THEY informed him, THEY apologized, and THEY offered some form of compensation, which they legally don’t have to.
I am soooooooooooooooo tired of indie devs blaming everything from the constellation of the stars to the quality of the donuts on a different continent for their game not doing well, except that maybe the game isn’t that good, and also those 100.000 already sold units is the actual size of the market for that game.
Cyberflunk@lemmy.world 15 hours ago
4am@lemmy.zip 14 hours ago
found the indie dev
thaklor@lemmy.world 14 hours ago
Username checks out.
Tangent5280@lemmy.world 16 hours ago
And the numbers are ridiculous - 100 out of 87000 is ~0.1% - I’m sad that this dev’s project got kneecapped on release, but Steam is making things right here. An actual asshole move would be to have said nothing and done none of the things they’re doing now to make up for the loss. The 24 hour visibility boost should have been a bit longer though. Somewhere between 3 and 7 days sounds better.
Either way I hope the dev team recoups their losses and more with the millions of eyes that their game gets now.
4am@lemmy.zip 14 hours ago
Yeah but if other games where affected as well then they also have to give time to those ASAP, plus they also have their regular commitments for those Daily slots and they can’t delay too many of those without kneecapping another dev who wasn’t even yet involved.
Maybe the idea is that 24 hours is enough to build the momentum and if it does well then it’ll stand on its own within the ecosystem (move up sales-based listings, reviews, etc) and the remaining promotion will be attained organically?