Super Mario Brothers first level is the best tutorial ever made. It teaches you every function of the game right in that first level, without holding your hand or even telling you it’s a tutorial.
Comment on Games that require you to unlock the basic functions of the game can suck my nuts.
JustZ@lemmy.world 1 year ago
People won’t enjoy a game unless they learn the basic features.
It’s a fine line for devs between teaching the player what they need to know in order to even have a chance at enjoying the game, and jamming it down their throats.
The classic example is the game Portal. It’s a perfect tutorial. The player doesn’t even realize it’s the tutorial.
gamedeveloper.com/…/analysis-of-game-concepts-and…
I am frustrated with Cities Skylines 2, lately. Text-based tutorial with optional progress checks which is okay, but they pop up as soon as you look at a newly unlocked feature, not necessarily when you are ready to build rhe feature.
Kolanaki@yiffit.net 1 year ago
ouRKaoS@lemmy.today 1 year ago
MegaMan Xis what I think of for the ghost tutorial.
JustZ@lemmy.world 1 year ago
Mario, nice name drop. I hadn’t ever thought of that level as a tutorial, yeah it sure is though.
cttttt@lemmy.world 1 year ago
I guess another example of the Portal technique, where the teaching moments are blended into gameplay, is Cocoon. It takes that concept to an extreme.
Can’t wait for a sequel/DLC tho.
setsneedtofeed@lemmy.world 1 year ago
My favorite tutorial was in STALKER. The guy gives you a pistol and tells you good luck in the world.