More like the Dark Souls formula of having to trek through heaps of enemies and traps to get back to the boss. Including the whole “lose all of your money on death” thing.
Comment on Hollow Knight: Silksong Sparks Debate About Difficulty and Boss Runbacks
socsa@piefed.social 12 hours agoSo it's basically the standard platformer formula going back three or more decades?
Famko@lemmy.world 12 hours ago
Cybersteel@lemmy.world 5 hours ago
Modern from games barely have run backs anymore. Atleast in souls game you can bank your currency into stats or buy consumables, you can’t reliably do that in SS.
okamiueru@lemmy.world 3 hours ago
No, just those with bad level design. Nine Sols has plenty of challenging boss fights, zero run back. Same with Sekiro, and most newer titles.