HK can be trivialized pretty early on by stacking charms and upgrades. Silksong spaces out meaningful upgrades in a way that really forces you to learn the ins and outs of the game before you can start buildcrafting.
FWIW, all the final bosses are easier than HK’s true final boss. The difficulty scaling starts with a rough curve but evens out over time.
tahoe@lemmy.world 2 days ago
Yes.
I think time has made people look at Hollow Knight through rose tinted glasses. When I picked up the game in 2018, I got to the Soulmaster and gave up entirely because of its runback, it was just too annoying.
I ended up finishing the game a few years later and absolutely loving it, but runbacks are to this day my main criticism of the game, and I know a lot of people agree about that.
For this reason I hoped that they’d make things better in Silksong, but at least now I know what to expect so it doesn’t annoy me as much as it used to.