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theangriestbird@beehaw.org ⁨1⁩ ⁨week⁩ ago

the problem with the mobile game market is that it is aggressively opposed to any kind of premium experience. Time and again, the market has proven that they are not willing to pay very much upfront for a premium gaming experience. Games that try to charge a “premium” price like $10 or $20 tend to suffer for the choice to charge that much. You’ve seen attempts to address this problem (like Apple Arcade), and they’ve seen moderate success, but it doesn’t seem to be changing the overall shape of the market. App stores are still full of free-to-play slop because that is what gets the most downloads and plays and positive reviews.

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