Comment on Elden Ring on Switch 2 Is a Disaster in Handheld Mode - IGN
brognak@lemmy.dbzer0.com 17 hours agoI have bounced off Nioh 2 like a dozen times, the combat system utterly overwhelms me every time I jump in. I have beaten every Souls game outside of Sekiro, but the stances and absorbtion mechanic thing around parrying (forget the exact details) just does me head in.
And every time I bounce off I am sad, cus otherwise it looks amazing. I want to get to the end game and grind out stuff, but getting off the ground is a slog.
NuXCOM_90Percent@lemmy.zip 17 hours ago
You can basically ignore stances (Rise of the Ronin was TN experimenting with making that not an option). Just pick the stance you like (usually medium) and MAYBE swap to heavy against oni if you feel like you need to. Conceptually it is basically one handing or two handing (or… half handing?) a weapon in a Souls game. You aren’t swapping mid fight and are more deciding as you approach an encounter. That said… Nioh 3 by all indications is gonna make that integral.
Burst counters are all about figuring out what moveset you want. I personally love yellow (?) yokai because I rush forward. Which is baller as fuck but ALSO means that even if I parry too soon I have good odds of intercepting the attack and getting the punish. Whereas other people prefer blue for blocking or red for attacking.
But yeah. The Niohs are HORRIBLE for tutorialization even beyond the boss design. It took me up until the penultimate core boss in Nioh 1 to realize that I was an idiot for not using the special attacks. What went from hit and run with a katana became just holding r1+square to melt enemy HP with dual swords or doing massive ki damage with a katana or flying across the room with the kunai wit chain and so forth.
But once you figure out what parts of the game you can ignore and what matters? Oh there is nothing like that.