I remember back in the day, when a lot of the time you had to keep your log/journal yourself with pen and paper. Getting back to Lands of Lore after a week without any notes? Might as well start over.
Comment on We can't keep making videogame stories for players who aren't paying attention to them
emeralddawn45@lemmy.dbzer0.com 3 weeks agoGames with complicated or involved stories just need to go back to having a comprehensive log or journal. That used to be a staple of big games, to the point where it could take you days to read all the lore and journal entires. That might not be fully ideal for those adult gamers either but theres definitely a comfortable middle ground where your active missions page has a little brief for each objective telling you who gave the quest, what they wanted and why. Lots of games these days can have like 20 active quest markers and give you no information about any of them beyond some random npc you talked to once wants 10 of something for some reason.
itsgallus@beehaw.org 3 weeks ago
Coelacanth@feddit.nu 3 weeks ago
Some games still do encourage that! Have you met a little game called Blue Prince?
SnotFlickerman@lemmy.blahaj.zone 3 weeks ago
I am ashamed to say how long it took me to get the pun in the title for this game.
sculd@beehaw.org 2 weeks ago
Talking about lost feature, I feel like like less modern games like to give their players a comprehensive map.
It used to be that map is a basic feature in games that involve any kind of navigation but nowadays some games just…don’t?
winety@lemmy.zip 3 weeks ago
I like the way the new wave of CRPGs — Pillars of Eternity, Tyranny, etc. — deals with this problem. Of course you have a journal with a quest log and a lore encyclopedia. In addition to that, if you hover over highlighted words (names, lore things) during dialogue, it shows you a short explanation.