Yes, companies have made very bad decisions in what aspects of production to focus on in the last decade. They’re pouring more and more into ever decreasing rates of return on visual fidelity.
Comment on Game prices should have increased with every new generation, former PlayStation US boss says
ampersandrew@lemmy.world 3 days agoCosts have ballooned, but on the production side, not the distribution side. Perhaps the reduced costs on the distribution side are partially responsible for prices remaining so stable in the face of inflation.
Bronzebeard@lemmy.zip 3 days ago
ampersandrew@lemmy.world 3 days ago
Visual fidelity but also the scope of the game in general. Why is Halo open world now? It didn’t make the game any better.
RampantParanoia2365@lemmy.world 2 days ago
You can’t seriously think something like Cyberpunk or God of War costs less than Super Mario World.
ampersandrew@lemmy.world 2 days ago
In a roundabout way, I guess, due to where they land on the supply-demand curve, but I’m not sure why we’re talking about Super Mario World. Game prices weren’t really standardized in any sort of way until they moved to discs, where the “floor” price for any given game was minuscule, and as we moved to digital distribution in the next few decades, this is the period where prices remained fairly stable, as they rose far slower than inflation.
piefood@feddit.online 3 days ago
The costs only ballooned because the companies keep bloating themselves. It's gotten cheaper to make games, but more expensive to run giant companies that pay ludicrus amounts of money to executives.