Comment on "Bringing your games to other platforms is how you’re going to win" - Circana
ampersandrew@lemmy.world 2 days agoDid you read the article? Because the thesis is that even if this is working, they could stand to make more money by not doing it. Piscatella’s thesis would disagree with this statement of yours, for instance:
People already know Pokémon and Mario, and know those are good games. If they wanted to play them, they would’ve bought a Nintendo console.
And instead he’d say that people are happy where they are and would buy the game if it came to them, as evidenced by how high something like Stellar Blade or Forza Horizon 5 shoot up the charts when they get a port; FH5 already became one of the best-selling PS5 games for the year almost immediately, even though PS5 owners could have bought an Xbox to play it at any point. Or, not mentioned in the article, there’s the night and day financial difference that a PC port makes for the likes of a mainstay franchise like Final Fantasy. It’s not just an Xbox thing that he’s speaking to. Speaking for myself, I’d have bought Tears of the Kingdom if it came to PC, and instead I was happy to just not play it at all.
There’s no reason for Nintendo to give up their 30% sales cut to reach audiences in their system of choice.
There is if the volume of what they’re taking 30% of doesn’t make up for the money they would have made by making Mario Kart, Zelda, and Smash Bros. multiplatform releases. There are no guarantees that Switch 2 reaches the install base of Switch 1, especially with headwinds from the general state of the economy, and that can change the math on that equation very quickly.
The only concession Nintendo has done so far is to bring some spin-off titles to mobile, possibly in an attempt to corner the younger market that seems to be less interested in traditional consoles, and hook them with their games in the hope of them buying a Switch and doing their purchases on the Nintendo store.
They can hope that, but as Piscatella sees in the data, getting people to move largely isn’t happening.
Aielman15@lemmy.world 1 day ago
Comparing Forza Horizon and Stellar Blade to the likes of Pokémon, Mario and Zelda is, frankly speaking, an exercise in futility. You can’t extrapolate useful data by comparing completely different products, catering to completely different audiences.
Why would a PlayStation user buy an Xbox, like, ever? It’s the same platform, doing the same thing, but worse. Heck, even Xbox users aren’t buying Xbox at this point. PS users waited for FH5 to come to them, because nobody in their right mind would buy a $500 console for FH5 alone, and there’s little from what the Xbox offers that entices them to buy their console.
Nintendo, meanwhile, offers them a different experience (handheld console) playing completely different games (a lot of award winning Nintendo exclusives).
Third parties have nothing to gain from exclusivity deals but the initial paycheck, while console manufacturers keep cashing in from people who bought into their ecosystem and are now locked into paying them a 30% from all their purchases. Final Fantasy went multiplatform because the exclusivity cash from Sony was not enough to offset the missed sales from other platforms. There’s also something to say about a shrinking playerbase which makes the franchise less prestigious in the long run (as less players grow up playing FF titles, they won’t develop interest in the franchise and won’t buy future entries in the future).
That has nothing to do with the argument at hand, though. It’s a completely different situation for two very different players in the market that have nothing to do with one another.
A lot of people would be content playing Zelda on their PC, that’s the entire point. A Nintendo console has as much value as the exclusive games you can play on it. Port them over, and a lot of people would just… Not buying the console at all.
There is no chance in hell that 30% from all purchases from a healthy fanbase on all games, DLCs and subscriptions (and that’s not factoring in hardware sales, like consoles, Amiibos and other overpriced plastic thingamajig Nintendo fans spend their money on) is even remotely comparable to a 70% cut on some titles, especially if taking that 70% cut risks lowering the interest and engagement on their main platform. Basically, MS had nothing to lose, their 30% cut was shit anyway, but Nintendo’s cut is far more valuable and, at least so far, more enticing than the other option.
Except that it is. Of the 70-80M XboxOne users who bought that console, only half that much have decided to stick with Microsoft through the next gen. Those people didn’t disappear, they moved onto other (more enticing) consoles. WiiU was a dumpster fire and Switch went on becoming one of the most successful consoles ever: where did all those people come from? Did they stop gaming altogether while waiting for Nintendo to put their shit together? No, they bought a different console, and came back for the Switch because what they saw interested them.
There is certainly a lot going on in the younger market and the generational shift will be something to analyze in the years to come, but Nintendo’s strategy is not without reason.
ampersandrew@lemmy.world 1 day ago
But that’s exactly the same reason I stopped buying any console. I was more than happy to let the handful of Sony exclusives pass me by, and then they started coming to PC. Now I’m more than happy to let a handful of Nintendo exclusives pass me by.
But that’s not driving console sales like they used to. The last few Final Fantasy games seemed to do quite well on PC, indicating that people did not buy a PS5 to play them, and PS5 is having difficulty matching PS4 units sold even with the utter decimation of their closest competitor. That’s another point you made later in your post; wherever Xbox players went, it wasn’t to PlayStation. Data would seem to indicate that not even all of the PlayStation players stuck with PlayStation.
Exactly, but potentially, they would stand to make way more money by selling more copies of those games than by selling more Switch 2s and getting those customers locked in.
Yes, there is. If you got 30% of all sales from games on an install base the size of the Wii U, it’s not going to make up for a game like Mario Kart or Super Smash Bros. selling 100M additional copies on extra platforms. We don’t know yet how well Switch 2 will do (probably better than Wii U and not as well as the Switch 1), but at certain thresholds, that 30% leaves them worse off than that other 70 that reduces the value of their platform.
Aielman15@lemmy.world 1 day ago
I agree with you here and I wish more people did it as well, but it’s not how it works. Millions of people buy a Nintendo console for their exclusive title of choice, be it Pokémon or Mario or whatever. That’s how it’s been for the past decades, and judging from the 20M consoles sold in a few days, that’s how it’s going for the Switch 2 as well.
Those 20M had plenty of alternatives, be it a traditional console (PS/Xbox), a PC, or a handheld (Steam Deck). They went and bought a Nintendo on day one, despite the alternatives offering equal or better performance, similar form factor and in the same price range.
Yes, but again, that has nothing to do with the argument at hand. Third parties don’t have a horse in the race, they are content selling as many copies as they can because that’s their only revenue stream. It’s a completely different situation for console manufacturers, to the point that they are not even remotely comparable.
Exactly, which shows that players do move to whatever platform is more enticing to them. There is certainly a “core” fanbase that sticks to their console - either because they have invested in a digital library, or want to stick go their profile and the achievements/trophies built over the years, or simply because of blind brand loyalty - but there are also lots of people who jump ship and take their money elsewhere. And judging from the numbers, it’s not a small amount.
That was never the question. Of course they would sell more copies of those games by porting them elsewhere. The question is, does that risk them losing more money in the long run, as players buy their games elsewhere?
A Nintendo player gives nintendo 100% of the cut in any Zelda sale (and other first party titles), and a 30% cut on any other third party game bought on their platform. Conversely, a PlayStation player will give Microsoft 70% of the revenue for one single sale (Forza Horizon 5) and 0% on anything else.
If your user base is small (the Xbox user base certainly is) and not accustomed to buying games (which many devs have lamented over the years - I remember this article from 2022, for example), then it’s a no brainer: port your game to the rival console and enjoy that 70% cut. It’s not as cut-and-dry for Nintendo.
If your/Piscatella’s argument is that they should give up a 30% cut on all sales because of the possibility (insofar, with no backing) of their console selling less units than the predecessor, then it’s a bad argument.
Even if they somehow lost 10/20% of their previous user base, that’s still gigantic enough to make their 30% cut (and all adjacent revenue streams, like online subscriptions, hardware sales, etc) enticing, especially if those people are accustomed to buying games at full/near full price. Suggesting that the alternative - taking a 70% cut on a few select titles - would be better for them sounds, frankly speaking, ridiculous to me. I would be willing to hear that argument a few years down the line, after seeing how Switch 2 is really doing, but for now, there is simply no reason at all to even entertain such an absurd notion.
ampersandrew@lemmy.world 1 day ago
The Switch 2 has not sold 20M units yet. They just hit 5M, and they’re projecting they’ll sell 15M by the end of the fiscal year, which is by March.
But not for exclusives, not like they used to, which is the author’s point.
And Piscatella’s position is “maybe, but maybe not”. The Switch 2’s success in reaching those numbers is not a sure thing, and Nintendo’s games have enough appeal that they could be potentially reaching enough additional players that their method may not be the right call anymore. The point is a bit moot, because he also acknowledges that Nintendo is unlikely to change their ways anytime soon, but the possibility is there that they could make more money by going multiplatform. For Sony and Microsoft, that time has already come.