There’s even an argument that SKG is a good financial motive for studios. Consumer electronics/entertainment spending is down, and it’s not hard to connect the idea that people are less enthused about video games when they aren’t sure they get to keep them. Which are you more likely to buy: Snake oil from a merchant on a turbo-driven truck ready to leave town? Or multiple panel-certified medicine from an extremely tightly-regulated industry.
Developers often make the same decisions about monetization as publishers do when they have the same incentives.
Katana314@lemmy.world 1 day ago
Goodeye8@piefed.social 2 days ago
Except developers don't have the same incentives. Publishers are incentivized by profits. Developers are usually incentivized by wanting the world to see their artistic output.
Of course some of them will do it for money because some people are just like that, but overall the industry would probably be in better hands if the developers got the long end of the stick and the publishers got the short end. Right now in the AAA market it's the opposite and it shows.
ampersandrew@lemmy.world 2 days ago
Developers are also incentivized by profit when they’re entitled to keep it rather than a publisher, and this is the case regardless of being AAA or not.
Goodeye8@piefed.social 1 day ago
Can you give me 3 examples where the developer is monetizing the game like EA or Ubisoft would?
ampersandrew@lemmy.world 1 day ago
Destiny after the Activision split and before the Sony acquisition. Warframe. Basically the entire mobile market.