Just because CO announced, a few days early, that they were releasing an unoptimized mess, shouldn’t people complain about it being an unoptimized mess?
We should never think it’s okay for companies to release underdeveloped, unfinished games.
Comment on Cities: Skylines II - Performance, Post-Release Plans & Goals
deagle2008@lemmy.world 1 year ago
I don’t understand the hate unless ppl were not reading the developers prelaunch disclaimer. The message was quite clear that the game was Not optimized. There description of the issues all but indicate not to buy the game on release.
Why buy a game that the creators admitted isn’t completely polished to then cry about framerate and performance issues?
Just because CO announced, a few days early, that they were releasing an unoptimized mess, shouldn’t people complain about it being an unoptimized mess?
We should never think it’s okay for companies to release underdeveloped, unfinished games.
They informed customers so they can make their own decision. I have hardware that allows me to play the game.
I’m playing a developed, finished game. If you don’t have hardware that can run it, then wait until it’s fixed.
They were open and honest, and I’m not sure why you’re so angry with that
imo people should be vocal. perhaps not angry; or, be angry with the publisher, who presumably pushed am unrealistic timeline/release of an unfinished product.
if people just accept it, because hey, they did warn us 🤷, that just sends the message that this is a ploy that can pay off.
we need to make it severely impact sales so that a) paradox feeds the developer the money needed to bring it up to spec, and b) thinks twice about doing it again.
Keep down voting me, but I bet I’m the only one in this thread that’s actually played the game.
What part of it is unfinished? Also, it’s on game pass, so I paid nothing, and am playing a sequel to a game I love and spent 100s of hours on. Real evil ploy here.
I’m accepting it because I’ve played another dozen hours of a game I enjoy. CO spent 8 years updating the first game and I expect no less. Paradox isn’t some evil publisher, have you even played anything they’ve released?
Yeah I’m also surprised this is blowing up. If a developer says before launch that there are optimisation issues, reading between the lines you can assume they’re going to be very severe.
Still it could have helped if they gave some benchmarking examples to further set expectations.
BURN@lemmy.world 1 year ago
Because it shouldn’t be released if it needs a disclaimer. People are fed up with half finished games being sold at full price with “promises” of fixes in the future
MeanEYE@lemmy.world 1 year ago
So much this. Because optimization part is not guaranteed to come. There are many number of other developers who have done exactly this. Promise specific things, you purchase the game only for them to go… yeah about that optimization thing, it’s far easier if we just change minimum requirements and let the hardware grow into it. After we’ve already paid of our investment.
BURN@lemmy.world 1 year ago
Exactly. I don’t trust any game publisher to invest the time and money into fixing ‘minor’ performance problems when people are still buying the game. As long as people continue to buy games that aren’t complete at launch we’ll continue to get games that aren’t complete.
st0v@lemmy.zip 1 year ago
Yhey optimized and expanded the last CS game for like ten years. It was driven by DLC but the entire time CS vanilla was getting fixes and improvements.
There were some pretty lame limitations to the core simulation that stayed there the entire time but at least the devs were pretty open about having no plans to change them.
The CS2 story won’t really play out entirely for a year or two yet.
ours@lemmy.world 1 year ago
If the game is well known not to be finished, they should have sold it as Early Access.
Non-functional requirements are still requirements.