If we’re complaining about bad UX, and speaking about Soul Reaver, games with no subtitle option. Or bad, unreadable subtitles that spoil 2 minutes of dialogue at once (and that one’s for you, Bioshock).
Comment on What are signs that the game devs aren't gamers themselves?
ICastFist@programming.dev 1 week ago
Unskippable cutscenes. While I do love Soul Reaver’s storytelling, sometimes I just want to skip the damn thing and get on with the adventure.
Walking simulators. The devs just wanted to tell a story, not make a game.
Chronographs@lemmy.zip 1 week ago
I play walking simulators and other games, I can’t agree with that one.