Comment on The signatures are still coming and it's already making an impact
Sconrad122@lemmy.world 1 day agoSo you’re telling me that this could disrupt the anti-cheat industry, which is currently responsible for a lot of the Windows platform lock in the gaming industry and is tied to a lot of potential security vulnerabilities because it goes to a much higher level of privilege than a reasonable user would expect a game to need? I already wish I was in the right geographic area to sign, you don’t need to sell me on it twice!
mang0@lemmy.zip 1 day ago
Anti-cheat is a necessary evil for competitive online games. No one wants to play a game against cheaters since they typically have an unfair advantage. If you can’t combat cheating then you might as well not make the game since no one will want to play it. Fine by me since I don’t care for such games but I could imagine people who like playing them might prefer to play against as few cheaters as possible. What are the alternatives?
AngryCommieKender@lemmy.world 1 day ago
EvE Online doesn’t use root access anticheat software. I know it doesn’t because it runs on Linux just fine. That particular player base is the worst hive of scum and villainy that you’ll find outside of government. Clearly the anticheat software isn’t as essential as game studios would have you believe. The only major cheating I’m aware of in EvE was the BoB scandal, and that involved Devs cheating because they were Devs.
mang0@lemmy.zip 23 hours ago
Can the EvE online method be applied to dissimilar games like e.g. fps games?
AngryCommieKender@lemmy.world 23 hours ago
No clue, I just know that it exists and seems to work with the scammiest scammers that ever scammed
CeeBee_Eh@lemmy.world 22 hours ago
Client-side anti-cheat is useless. It’s not a necessary evil, it’s just evil. The minute the cheater/hacker has direct access to the system, you’ve already lost.
mang0@lemmy.zip 22 hours ago
Much like every form of security measure, the intention is not to completely eliminate the possibility of an attack (which is impossible in most cases). Instead, the intention is to increase the amount of effort that’s required to make an attack.
CeeBee_Eh@lemmy.world 21 hours ago
What you’re referring to is deterrence, and it doesn’t apply to online gaming the way it does to theft of property. One cheater doesn’t ruin the game for one other person, they ruin the game for dozens or hundreds of other players.
And the efficacy being so bad is the reason why client-side anti-cheat keeps getting more and more invasive to the point of being literally, by definition, a type of malware and system rootkit. And yet it’s still not enough to defeat cheaters, because the cheaters have full access to the system itself.
And the guys writing the cheat software just have to put in the effort once to defeat the anti-cheat and then they sell it to people who install it like any other software. The cheaters who use the cheats have it easy.
dovahking@lemmy.world 10 hours ago
Battlefield and cod have cheaters running rampant in their official servers despite using anti cheats. They could employ a team to monitor cheating reported by players. But clearly they just don’t want to expend resources to combat that.
Ziglin@lemmy.world 19 hours ago
So just don’t let them join/kick them from your server?
mang0@lemmy.zip 19 hours ago
Before you can do that, you need to determine whether someone is cheating. This is the purpose of anti-cheat software.
Ziglin@lemmy.world 9 hours ago
Do you have spies behind you when playing cards too?