It’s also diminiahing results of investment. The more realistic you want to go, the more work you have to put in. Also more realism will mean certain other things will look even more jarring, so you’re having a much higher standard for bugfixes.
Comment on Anon is a game dev
Bosht@lemmy.world 3 weeks agoIt’s not laziness, it’s bottom line and chasing the dollar. Management doesn’t give a shit about optimization, just MVP (minimum viable product). Speaking as a developer, the mindset of ‘we will fix it after deployment’ is fucking everywhere.
ZILtoid1991@lemmy.world 3 weeks ago
Bosht@lemmy.world 3 weeks ago
Well yes, obviously it’s a balancing act when making things look good, but optimization is about making what is there run well, not look better.
Peruvian_Skies@sh.itjust.works 3 weeks ago
Except in 99.9% of cases nothing gets fixed after deployment either. That’s just an excuse not to admit that from the get-go.
Bosht@lemmy.world 3 weeks ago
Yyyyyuyup