The earliest publicly available engines were id software engines. Whenever id developed a new one, they released the old one for free. That’s why we got a lot of doom clones and those doom clones became whole new genres of games. Thief, half-life, counterstrike, duke nukem, serious Sam, Wolfenstein, call of duty and many many many more games are direct descendants of developers playing with open source engines.
If your argument is that games are worse because developers don’t need to build their own engines anymore, you are dead wrong.
rumba@lemmy.zip 2 weeks ago
Heh, I can appreciate that. That was also said when people stop using ASM and again when games started running in Windows. Not running games in dos felt really icky.
Valmond@lemmy.world 2 weeks ago
True, even if there weren’t that windows border, you just knew windows were lurking behind the game somewhere in the shadows…
rumba@lemmy.zip 2 weeks ago
I think it was 98 when I finally had a computer powerful enough to play quake and burn a cd at the same time. Dual processor, SCSI disk, quarter gig of ram.
Valmond@lemmy.world 2 weeks ago
I had like a 1GB hard drive … I was poor.