Comment on Anon turns on raytracing
NigelFrobisher@aussie.zone 1 week ago
Early 3D graphic rendering was all ray-tracing, but when video games started doing textured surfaces the developers quickly realised they could just fake it with alpha as long as the light sources were static.
AdrianTheFrog@lemmy.world 1 week ago
Unless you consider wireframe graphics. Idk when triangle rasterization first started being used, but it’s more conceptually similar to wireframe graphics the ray tracing. Also, I don’t really know what you mean by ‘fake it with alpha’.