It’s interesting and it seems like a good change for people that have done a lot of d&d but it’s probably not going to be a complete replacement for 5e. It seems good for short campaigns but it only has one book out for now.
Comment on Top D&D designers join Critical Role after quitting Wizards of the Coast
ampersandrew@lemmy.world 3 days ago
I really hope they’re not putting their weight behind Daggerheart long term. That whole hope and fear system is so unappealing.
MDCCCLV@lemmy.ca 3 days ago
Shiggles@sh.itjust.works 3 days ago
If you can remember THACO, tabletop games have survived needing to change a few systems in the past
ampersandrew@lemmy.world 3 days ago
I don’t need to remember it. I’m in the middle of replaying Baldur’s Gate 1. But that was more of a complicated math formula to derive something that we can do much more simply. The hope and fear thing not only reminds me of that scam curriculum in Donnie Darko, it also doesn’t feel like an interesting tactical layer; it does the opposite by interfering with initiative in a way that I’m not a fan of.